By Tom Farmer
For those of you that know me, my game type of choice is the good ol’ FPS or First Person Shooter. It started with Halo and the genre took off from there. Back in 2014, the game Destiny was released by the creators of Halo, Bungie corp. Destiny had all the elements you would want in a typical shooter but it was mixed with elements from Massive Multiplayer Online (or MMO) games. The game was supposed to be revolutionary. A little over a year after its release, it’s getting major backlash.
The popularity of gaming has become boosted so much in the last 2 years that I feel like the old formula that game developers had is dead. Back in, lets say the early 2000’s, games cared about the story that they were trying to tell. Replay value was a huge deal as well. Could you play this game for days? Months? YEARS? I still play games from my childhood because of the replay value. Money is always a drive for any company so it was no surprise that game developers wanted to get as much money as they could, but that always seemed like a secondary goal for them.
Micro Transactions are a new feature in many online games that you can use your credit card to buy certain elements in games like armor, vehicles, and other things in game for a low price. Although I understand that business is different from what it used to be, but this is insulting to older gamers like me. You are basically telling me that there a certain things in games that I would want and now the only way I can get it is to give the company more money after I already paid $60 for the game itself and another $25 for downloadable content (or DLC). Game developers and companies alike need to understand that the middle class now has to pay over $100 just to play a game and now pay even more for small things like a new rifle in Destiny when they can barely make rent. Get rid of micro transactions and you’ll get rid of the backlash.